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My Overall E3 experience!
The only way I can describe E3 is like a Disneyland for geeky adults. If you have ever been to one of these big theme parks as a kid, or indeed an adult, you will undoubtedly remember the process of exiting one ride disorientated but thrilled only to race to the next ride to do it all over again. E3 is much like that in my mind, spread over two huge halls half a kilometre apart and shrouded in darkness with only the bright lights and flickering screens for illumination, and believe me there were a lot of them! It would not surprise me if there were a sign somewhere saying “no natural light beyond this point”. But such is the nature of the industry; I mean who plays games with the blinds fully open and the sunlight streaming in? Well certainly no one at E3!

I enjoyed it immensely and it was something until now I only read about excitedly in magazines! Of course it is a little more challenging when you are desperately trying to take everything about the industry in, talk with developers and assess all the new technology and game releases. This ultimately was the reason for me attending E3.

I tried to pick up as much “swag” as I could, managing to get Battlefield T-shirts, posters, Frisbees etc. I heard a rumour that Alienware were giving away laptop bags but I believe they dried up fairly quickly.

At the show there were a number of contenders for IGN’s “best of E3”. So many in fact that I didn’t get a chance to play them all, like God of War 3, which looked very good!

From what I did play and see I think that Splinter Cell: Conviction will probably be my “best of E3”. The gameplay was simply brilliant. I would have loved to have seen Assassins Creed 2, beyond the trailer, but only the press were allowed into the booth to actually play the game. A very attractive booth babe guarded the door and lets face it you’re not going to mess with them!

Another notable technology at E3, although for the more casual gamer, was the new Wii Plus and Wii sports resort announced by Nintendo. I have to say I am not a big Wii user but the new Wii plus seemed a lot more updated and very sensitive to your wrist motions. The Wii sports resort offered a huge variety of new fun games which expands greatly on the original Wii sports, which I felt got a bit monotonous after a few days. The Wii resort gives you Frisbee, basketball, archery, golf, boxing, sword fighting (awesome but dangerous in enclosed spaces 1v1!) and a whole lot more. My personal favourite was the basketball. It required very precise movements, which requires you to mimic a basketball shot closely. I tried just flicking the wrist but it did actually seem to require the full basketball motion. In my mind, this will be a welcome addition to the Wii and lots of fun at parties. Although I’d leave the sword fighting for before the beer is drunk!

I loved all the new announcements Microsoft made for the Xbox 360 and Xbox live, as outlined in one of my previous blogs. I think Microsoft is really taking great strides to make the Xbox the ultimate console. I think they lost a lot of casual and young gamers to the Wii but from the look of the new video motion technology they will be entering this market in the future sometime. For the moment I am quite content with having my Xbox 360 as my own skybox and being able to stream movies online and watch them with friends. Not to mention some of the new games coming out like ODST!

To wrap up, I thought the E3 show was a brilliant experience for any gamer. I know it is hard for us gamers’ in Ireland as we are so far removed from the show but if you get the chance to go in the future I would thoroughly recommend it! Stay posted for some more video uploads and any playtest’s I have skipped over, I will check my notes. I look forward to hopefully attending again next year and I hope to see some Irish game developers at the show in the near future!

Posted by Mark Tattersall – Hivemind Games CEO
Operation Flashpoint 2 – My gameplay playtest from E3
I got a chance to play Operation Flashpoint 2 at E3. At first I almost considered it to be a moot experience as I had heard fairly solid release dates from retailers for July. To my surprise however, after talking to the developers, it is not being released until November/December. Maybe they wanted to get an ultimate distance between their release and the release of ARMA 2.

I was a huge fan of Operation Flashpoint and I was desperately hoping that Operation Flashpoint 2 would offer more than just the sequel name. As is often the case developer and publisher split and I believe that the original developer went away to develop ARMA on the PC while the publisher began the arduous task of finding big footed developers to develop Op Flash 2. While the original developers have already released ARMA and next month release ARMA2 (hopefully learning from some bugs in ARMA), the original publishers are only just releasing Op Flash 2.

I have to say I am still slightly reticent about this game. The gameplay was good and sure enough true to the original series with only a bullet or two killing you. However, I just felt there was something slightly lacking in the game. It would not be a fair appraisal of the game as I only had 10 minutes to play it in the end and I only got a chance to try one vehicle, a jeep, so there is a plethora of other vehicles to try and a whole lot of terrain to explore (277.698 km2 to be exact!). I think the issue for me here was that I was playing it on the Xbox 360. I am a huge fan of the 360 and I play a lot of games on it. This, I think, is a game for a PC, my original passion for gaming. What can happen when games cross the divide from PC to console is that the realistic nature of the game is slightly sacrificed to appease some console gamers that need the “pick up and play” ability. I fear this may be the case here. It just didn’t feel the same as the original. However, I hope this feeling is alleviated when it comes out and I can play it on the PC!

Posted by Mark Tattersall – Hivemind Games CEO
AVP 3 – Hands on look at the game from E3

The new AVP game was certainly one I was looking out for at E3. I have to say it took me quite a while to actually find it! The overwhelming enormity of the E3 event does not help things! It was nestled away in a dark corner of the show floor, perhaps quite an apt place for it when you consider the dark foreboding nature of the franchise. When playing the first games dark shapes converge on your vision even when you alone, such was the atmospheric nature of the gameplay, in my mind anyway. Anyone who has played the first games as a marine will know what I am talking about. In fact right now those people are hearing echoing ominous pulse beeps in their minds in reflection of the gameplay in the first games.


From an atmospheric perspective, this new AVP game held no less of this famous atmosphere than the first games. Of course the conversational buzz, bright lights and loud music of E3 erodes some of the sinister nature of the gameplay. I can only assume that playing the game in the comfort/(uncomfort!) of your own home in the dead of night will have you jumping every time a lift moves or a light flickers! Unfortunately I didn’t get a chance to play the game, as it was a developer showcase where they played it and walked you through the gameplay. Additionally, much to my disappointment they only showed the game as played from the predator perspective. I would have a sneaking suspicion that they only showcased the predator to allow our own minds wet our appetite for the Alien and Marine gameplay. For me the predator was always not as dynamic as the other races and seemed the easiest to play with. My personal preference was for getting the “bejasus” scared out of me as I cautiously navigated the dark maps as a Marine, armed with a narrow beam torch, a movement sensor now synonymous with your impending doom, and one of the best sounding guns in any game I’ve ever played! Of course in multiplayer my friend always revelled in being the alien and leaping from above to devour me as I helplessly fired off rounds into the dark!


I couldn’t get a gauge for either of these perspectives as only the predator was on show. The main difference in the predator is the new jump ability as shown in the gameplay movie I recorded from E3 (http://hivemindgames.ning.com/video/avp31-1). The predator can now pick a point in reasonable range on the level and jump to it. The usual stealth abilities, health abilities, shoulder cannon etc. are all available. The main weapon of choice here seems to be the wrist blades, which judging by the video seems particularly effective against the alien. A careful management is required here as healing abilities, personal shield and stealth cloak all stem from the same energy well. So be careful! The last thing you want will be your stealth shield going down in the middle of an alien den! Another new ability the developers showed me was the ability for the predator to direct sound. This is used to distract marines from their group so you can pick them off one by one. I certainly noticed that the AI is very clever in this game and much improved from the original. Again, this is something the developers focussed on in this game.


Talking to the developer they were very conscious in this game about keeping true to the original movie franchise atmosphere. I am certainly not talking about the AVP movies, but rather the classic original alien movies and the predator movies. True to this a lot of the predator campaign takes place in the jungle. The video does not do it justice, due to the flicking between vision modes, but the visuals are very impressive here.


Although I didn’t get to see the alien and marine I certainly got a sense of the sneaky deadly nature of the alien and indeed the AI. While playing an alien managed to sneak above the developer and as he looked up there was a springing alien in mid-air ready to claw the predator to bits. Despite my surprise the guy was able to get his wrist blades out in time and dispatch the alien with only some claw damage! He ended this confrontation by taking the aliens tongue as a trophy. Again another expanded element to this game is the abundance of various trophy kills! What more needs to be said! It looks awesome and I can’t wait until next year when it is released!


Posted by Mark Tattersall – Hivemind Games CEO

HALO: ODST – My playtest from E3:

On the final day the crowds died down enough for me to bite the bullet and enter the queue to play Halo ODST – A popular one at E3. After an hour queuing I got my chance. The setup, pictured through the enclosed booth below, consisted of two games running with four on a team.

 

The object of this particular game at E3 was to withstand waves of grunts, and other new mystical creatures (including winged critters!) as a team of four. You can choose the difficulty, for which my team went with Heroic, all being Halo 3 veterans…

 

The enemies come in waves from the larger alien drop ships. You find yourself ducking for cover when the enemies are dropped in due to the clever suppression fire they bombard you with from their lofty turrets, attached to the outside of the drop ships. This particular game was heavily focussed on team co-op play. From my understanding of talking with some of the designers, although they wouldn’t give too much away, it sounded like the whole game would have a heavy co-op element to it, building on the co-op abilities of Halo 3 in a more focussed manner. It seems an “us against the machine” approach is used for ODST and both teams and individuals gain points for various achievements during the dispatching of enemies. For example, kills, assists, double kills, head shots all equal points for your final score as an individual and a team.

 

This means that dispatching waves of enemies efficiently and quickly with limited deaths gives you a score, which your friends and other teams can try and beat! Personally I like the “us against the machine” mentality. I believe it allows for a good variation from the now standard for most experience on Halo 3 matchmaking, whereby you come across teams that suck the fun out of the game by taking it too seriously and ultimately being too good!

 

I would of course imagine that ODST will have the standard matchmaking where you can compete directly against your fellow ODST players, however another new element in ODST is the fact that there is no personal shield any more. This adds a whole new tactic to the game. While it is a lot easier to die, and rightly so as you don’t have the master chief armour, there is some element of regeneration. It works by having two health systems. The first system that is affected when you are hit is one that works similar to games like gears of war. If you are hit you get a red haze around your vision, but if you step into cover it will subside. You must do this quickly though in ODST as after a shot or two your second system is affected and this is your base health system. Once this goes down at all it does not regenerate! So tread carefully!

 

I am really looking forward to this release and the general consensus from the guys played it around me in the booth and queue – is awesome!


E3 - Lunchtime on my first day

Hello again from E3 in LA! It’s nearly mid-day here and I can safely say I have barely even entered one of the three main hall areas. There are just so many games on show here it is unfathomable!

 

I have played 1 game so far, and had a look at the gameplay of another game.  Both are games that will be released in about 3 months. No big names yet – these guys were on stands outside the main hall. This just goes to show how many games must be on show.

 

The games were Need for Speed: Shift and Battlefield 1943. Need for speed: shift attracted me as you could win a BMW M3 if you won their competition.. I wouldn’t say no to that! I later found out that the competition was only open to US residents. Of course I am going with that as the reason I couldn’t win the car, not the fact that some veteran gamers spent hours practicing yesterday, while I found it difficult to keep the car from getting destroyed on my first attempt!

 

The fact that I could not win the car did not deter me from having a go at the game for a good 20 minutes. I have to say I quite liked it. I talked to one of the games producers at the stand. He said he came from working on GRID before moving to the need for speed team. There seemed to be some similarities from an engine perspective. The style is arcady at first when compared to Project Gotham. If you were coming more from a Gotham Background, like me, you will find it quite hard to get used to the breaking for one which seems overly excessive with very long breaking times. One thing I liked is that when you crash a blurred vision effect renders you visionless for a period dependant on how hard you hit the wall, car or other immoveable object. Real damage effects add a conservative element to the driving I don’t believe was as prominent in other need for speeds. All in all a good driving game to compete with Burnout. However, I you were looking for a Gotham contender I would look elsewhere..

 

I got a free pass for a download of Battlefield 1943 so I will definitely be downloading this from its xbox live release in 3 months. It seems a quite significant cross between Battlefield 1942 and Battlefield Bad Company. In fact the game engine looks almost identical to the Bad company engine. This is probably why it is only really a bolt-on download game for 15 euro from xbox live. I was a massive fan of Battlefield 2 but not a huge fan of Battlefield Bad company so I will see how this plays out and might try and give it a go later in the day when the crowds die down a bit.

 

That’s all for now. I will be entering the fray of the large contenders later. It may be a few days before I get up my full experience but I will certainly do as much as I can as I go. Unfortunately some games like Assassins creed and Splinter cell are only open to the press for playable demos!
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